Shaders, WebGL & Creative Coding · Procedural generation
three.js Procedural Animals
24 animals for three.js built entirely in code: SDF-sculpted bodies, auto-rigging, fur, feathers or scales, and IK gaits, with no models, textures or clips.
Why it’s a gem
Call createAnimal('wolf') and get a rigged, seeded, animated creature without touching Blender.
- Author
- @majidmanzarpour
- Type
- GitHub repository
- License
- MIT
- Added
- Oct 14, 2026





