The Vibeary — tag
threejs
52 resources in The Vibeary tagged "threejs" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.
Gems in this collection

Three.js Journey
Ninety-plus hours of video teaching three.js from geometry basics through GLSL, physics, Blender and React Three Fiber.

Spark
3D Gaussian splatting renderer for Three.js supporting ply, sogs, spz, splat and ksplat formats and mixing splats with regular meshes.

THREE.Terrain
Procedural terrain generation engine for three.js with multiple heightmap algorithms, erosion, scattering and texture blending.

3d-force-graph
Three.js component rendering force-directed graphs in 3D with node objects, link particles and camera controls.

THREE.Multiplayer
Minimal boilerplate server and client for three.js multiplayer using Socket.io, with position interpolation.
prompt2rig
Type a motion, a video model acts it out, and GVHMR plus finger tracking retarget it live onto any Mixamo character in the browser, exportable as GLB.

Snack Hole
Low-poly three.js hole game where you swallow cones, cars, skyscrapers and jets, with upgrades, prestige, seven procedural maps and offline play.

Yarn Planet
Small-planet walking game in three.js where the path you walk becomes a thread that floods a pencil-sketch town with watercolor when connected.

orocoaweb
Bilingual interactive portfolio template with Three.js point-cloud motion, GSAP and Lenis transitions and a project gallery that runs locally without npm install.
Pigment Atlas
Atlas of 100 phenomena from micro to cosmos rendered as flowing data pigment in three.js WebGPU and TSL, an open homage to Refik Anadol's visual style.
Golden Temple
Golden-hour Japanese temple complex built entirely in three.js code, 24 million triangles with procedural GLSL materials, rendered offline into a 70-second 1080p60 film.
MuTracer
Physically based path tracer for the browser on WebGPU with a WebGL 2 fallback, OpenPBR materials, BVH acceleration, OIDN denoising and incremental Three.js scene sync.

Machine Skill
Claude Code skill that turns a one-line machine description into a photoreal three.js simulation in one HTML file, driven by a small real physics solver.
R3F Sketch Material
React Three Fiber material that draws any mesh as ballpoint pen sketching, with light-following hatching, overshooting outlines, hatched shadows and a wash-out reveal.
three.js Procedural Animals
24 animals for three.js built entirely in code: SDF-sculpted bodies, auto-rigging, fur, feathers or scales, and IK gaits, with no models, textures or clips.

Organ Bank
Interactive three.js sculpture of a human body built from ten bare CRT tubes on a concrete wall, each organ looping its own four frames.
Wumpus Torture Simulator
Cartoon ragdoll sandbox in the browser with 25 ways to ruin Wumpus's day, built on Three.js and Rapier physics with no build step or assets.

Sakura Fantasy
Live three.js boat journey through a Japanese river valley across four seasons and any hour, passing cherry blossoms, torii gates and a lantern lake.

Wave
Free in-browser generator for layered Three.js shader gradient wave backgrounds, with glass text, blend modes and seamless-loop MP4 or GIF export.

Banyan
Procedural banyan tree grown from a single 32-bit seed, delivered as one self-contained HTML file using three.js and zero downloaded assets.
crt-shader
Multi-pass CRT reconstruction for images and 3D scenes, with adapters for plain WebGL, React, Three.js, pmndrs postprocessing and R3F.
Water3D
Clickable Three.js water pool where each tap drops a ripple, with live sliders for wave speed, tension, damping and drop strength.

Inkwave
Splatoon-style 4v4 turf-war shooter for the browser on three.js, with no build step and a live playable demo.

vackrooms
Endless first-person backrooms game presented as a damaged VHS tape, built with Next.js, Three.js, Rapier and WebGPU.

Finish the Story
Halo 3 Guardian rebuilt as a playable personal website with quests, mini-games and life stories hidden across the map.

Voxel Musou
Dynasty Warriors-style voxel action game where Zhao Yun fights three hundred soldiers in the browser on Three.js.
three-freecam
Unity scene-view camera for three.js: right-drag look, WASD fly, middle-pan, and alt-orbit in one small package.
threeforge
Frame-budget compiler and diagnostics for three.js scenes, with CLI and MCP so agents can batch and explain draw costs.

Cove
Open-source macOS desktop scenes in Three.js: a fishable aquarium and a lop-eared rabbit that chases the mouse broom.
Seijaku
Continuous Three.js walk through a procedural Kyoto residence with gardens, seasons, and room-to-room navigation.

node-webgl
Headless WebGL 1 and 2 for Node.js via ANGLE, so three.js and raw shaders render on the GPU without a browser.

RuiC Card Skill
Agent skill that turns a prompt or reference into a holographic 3D flash-card page with Blender scene, layered PNGs and Three.js viewer.

Wessel's desktop
Hand-modeled Three.js portfolio: a retro desk with a working Windows 98 desktop holding projects, files, and a newsletter.

vistep
Bilingual AI-built visual explainers of everyday mechanisms with interactive Three.js models and synchronized narration.
Sublevel Studio
Single-file Three.js Kyoto lobby with VHS post-process, arcade cabinet, CRT portfolio, and a remixed studio landing below.

3Dviz Pro Max
Agent skill that turns an idea into an explorAble Three.js or Blender scene, with hundreds of recipes and runnable studies.

fable51-worlds
Walkable Three.js worlds generated as code by agent swarms — Union Square, Kyoto Higashiyama, Death Star trench — no game engine.

three-gtvbao
GT-VBAO screen-space ambient occlusion for three.js WebGPU and WebGL2, written in TSL with presets, TRAA and denoising.
Gaussian Splat Lite
Lightweight Three.js Gaussian splat viewer with WebGPU and WebGL2, streaming LOD, stochastic rendering and PLY/SPZ/SOG/RAD support.
Clay Safari
Claymation-style Three.js animal world with bilingual word cards, procedural audio, soft shadows and a robot tour guide.
Sedona Sunset
First-person three.js walk through red rock buttes at golden hour, with every mesh, texture and sound generated procedurally in code.

Prehistoric Animal Museum
Calm 3D museum of 18 prehistoric animals for young children, with narration, grown-up research notes and sourced fossil citations, in English and Chinese.

ThreeUI
Catalog of copy-paste Three.js hero sections and interactive shader components with customizable variants, framework-agnostic and shipped with full source.
Sylva
Complete landing page built around a procedural, pointer-responsive Three.js moss world, with liquid-metal panels and editorial layout, source on GitHub.
Meow Generator
Procedural 3D kitten generator in Three.js with weather, lighting and music controls, GLB and PNG export.

Kage
Five-chapter scrolling night walk through a Kyoto mountain temple, rendered live in Three.js with illustrated garden field notes.

Rainform
Turns 25 hourly rainfall values into a draggable Three.js particle rainscape where curtain, waterfall, ripples and audio follow the curve.

Infinite Liquid Glass
WebGPU liquid-glass carousel demo with real-time refraction and chromatic dispersion, built on three.js TSL node materials.

Abyssal Ocean
Real-time spectral FFT ocean in a single HTML file: WebGL2 and three.js, JONSWAP/TMA spectrum, three cascades, foam, caustics, underwater view.
NodeToy
Node-based GLSL shader editor that exports working shaders for Three.js and other WebGL pipelines.
Juxtopposed
Design-engineering channel covering UI redesigns, three.js, GSAP and interface critique with strong visual production.
globe.gl
Three.js web component for 3D globes with arcs, points, hex bins, rings, polygons, paths and custom objects.