The Vibeary — tag

threejs

52 resources in The Vibeary tagged "threejs" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

Gems in this collection

Preview of Three.js Journey

Three.js Journey

Ninety-plus hours of video teaching three.js from geometry basics through GLSL, physics, Blender and React Three Fiber.

Bruno Simon (@bruno_simon)paid
Preview of Spark

Spark

3D Gaussian splatting renderer for Three.js supporting ply, sogs, spz, splat and ksplat formats and mixing splats with regular meshes.

World Labsopen-source
Preview of THREE.Terrain

THREE.Terrain

Procedural terrain generation engine for three.js with multiple heightmap algorithms, erosion, scattering and texture blending.

Isaac Sukin (@IceCreamYou)MIT
Preview of 3d-force-graph

3d-force-graph

Three.js component rendering force-directed graphs in 3D with node objects, link particles and camera controls.

Vasco Asturiano (@vasturiano)MIT
Preview of THREE.Multiplayer

THREE.Multiplayer

Minimal boilerplate server and client for three.js multiplayer using Socket.io, with position interpolation.

Or Fleisher (@juniorxsound)MIT
Preview of prompt2rig

prompt2rig

Type a motion, a video model acts it out, and GVHMR plus finger tracking retarget it live onto any Mixamo character in the browser, exportable as GLB.

Blendi (@BlendiByl)Apache-2.0
Preview of Snack Hole

Snack Hole

Low-poly three.js hole game where you swallow cones, cars, skyscrapers and jets, with upgrades, prestige, seven procedural maps and offline play.

@SamadiPourMIT
Preview of Yarn Planet

Yarn Planet

Small-planet walking game in three.js where the path you walk becomes a thread that floods a pencil-sketch town with watercolor when connected.

Maker Jackie (@maker_jackie)MIT
Preview of orocoaweb

orocoaweb

Bilingual interactive portfolio template with Three.js point-cloud motion, GSAP and Lenis transitions and a project gallery that runs locally without npm install.

@orocoaMIT
Preview of Pigment Atlas

Pigment Atlas

Atlas of 100 phenomena from micro to cosmos rendered as flowing data pigment in three.js WebGPU and TSL, an open homage to Refik Anadol's visual style.

@epicsagasMIT
Preview of Golden Temple

Golden Temple

Golden-hour Japanese temple complex built entirely in three.js code, 24 million triangles with procedural GLSL materials, rendered offline into a 70-second 1080p60 film.

@LeonxlnxMIT
Preview of MuTracer

MuTracer

Physically based path tracer for the browser on WebGPU with a WebGL 2 fallback, OpenPBR materials, BVH acceleration, OIDN denoising and incremental Three.js scene sync.

@pissangMIT
Preview of Machine Skill

Machine Skill

Claude Code skill that turns a one-line machine description into a photoreal three.js simulation in one HTML file, driven by a small real physics solver.

Airsup (@AirsupHQ)MIT
Preview of R3F Sketch Material

R3F Sketch Material

React Three Fiber material that draws any mesh as ballpoint pen sketching, with light-following hatching, overshooting outlines, hatched shadows and a wash-out reveal.

Abhishek Verma (@abhishekmill)MIT
Preview of three.js Procedural Animals

three.js Procedural Animals

24 animals for three.js built entirely in code: SDF-sculpted bodies, auto-rigging, fur, feathers or scales, and IK gaits, with no models, textures or clips.

@majidmanzarpourMIT
Preview of Organ Bank

Organ Bank

Interactive three.js sculpture of a human body built from ten bare CRT tubes on a concrete wall, each organ looping its own four frames.

David (@davidyen1124)unknown
Preview of Wumpus Torture Simulator

Wumpus Torture Simulator

Cartoon ragdoll sandbox in the browser with 25 ways to ruin Wumpus's day, built on Three.js and Rapier physics with no build step or assets.

@winchxyzMIT
Preview of Sakura Fantasy

Sakura Fantasy

Live three.js boat journey through a Japanese river valley across four seasons and any hour, passing cherry blossoms, torii gates and a lantern lake.

@billpwchanunknown
Preview of Wave

Wave

Free in-browser generator for layered Three.js shader gradient wave backgrounds, with glass text, blend modes and seamless-loop MP4 or GIF export.

Unknownfree
Preview of Banyan

Banyan

Procedural banyan tree grown from a single 32-bit seed, delivered as one self-contained HTML file using three.js and zero downloaded assets.

@satyasairayGPL
Preview of crt-shader

crt-shader

Multi-pass CRT reconstruction for images and 3D scenes, with adapters for plain WebGL, React, Three.js, pmndrs postprocessing and R3F.

Brooklyn (@OutThisLife)MIT
Preview of Water3D

Water3D

Clickable Three.js water pool where each tap drops a ripple, with live sliders for wave speed, tension, damping and drop strength.

Bert Temme (@berttemme)unknown
Preview of Inkwave

Inkwave

Splatoon-style 4v4 turf-war shooter for the browser on three.js, with no build step and a live playable demo.

jaydendavisncMIT
Preview of vackrooms

vackrooms

Endless first-person backrooms game presented as a damaged VHS tape, built with Next.js, Three.js, Rapier and WebGPU.

Pablo Stanley (@pablostanley)MIT
Preview of Finish the Story

Finish the Story

Halo 3 Guardian rebuilt as a playable personal website with quests, mini-games and life stories hidden across the map.

Runbo Lifree
Preview of Voxel Musou

Voxel Musou

Dynasty Warriors-style voxel action game where Zhao Yun fights three hundred soldiers in the browser on Three.js.

mike007jdMIT
Preview of three-freecam

three-freecam

Unity scene-view camera for three.js: right-drag look, WASD fly, middle-pan, and alt-orbit in one small package.

@hxtnvMIT
Preview of threeforge

threeforge

Frame-budget compiler and diagnostics for three.js scenes, with CLI and MCP so agents can batch and explain draw costs.

@tallslabMIT
Preview of Cove

Cove

Open-source macOS desktop scenes in Three.js: a fishable aquarium and a lop-eared rabbit that chases the mouse broom.

@tonychuhaiGPL
Preview of Seijaku

Seijaku

Continuous Three.js walk through a procedural Kyoto residence with gardens, seasons, and room-to-room navigation.

Meng To (@MengTo)unknown
Preview of node-webgl

node-webgl

Headless WebGL 1 and 2 for Node.js via ANGLE, so three.js and raw shaders render on the GPU without a browser.

Renaud Rohlinger (@RenaudRohlinger)open-source
Preview of RuiC Card Skill

RuiC Card Skill

Agent skill that turns a prompt or reference into a holographic 3D flash-card page with Blender scene, layered PNGs and Three.js viewer.

@HRuiCccopen-source
Preview of Wessel's desktop

Wessel's desktop

Hand-modeled Three.js portfolio: a retro desk with a working Windows 98 desktop holding projects, files, and a newsletter.

Wesselfree
Preview of vistep

vistep

Bilingual AI-built visual explainers of everyday mechanisms with interactive Three.js models and synchronized narration.

@int64agoMIT
Preview of Sublevel Studio

Sublevel Studio

Single-file Three.js Kyoto lobby with VHS post-process, arcade cabinet, CRT portfolio, and a remixed studio landing below.

Meng To (@MengTo)unknown
Preview of 3Dviz Pro Max

3Dviz Pro Max

Agent skill that turns an idea into an explorAble Three.js or Blender scene, with hundreds of recipes and runnable studies.

@viettranxMIT
Preview of fable51-worlds

fable51-worlds

Walkable Three.js worlds generated as code by agent swarms — Union Square, Kyoto Higashiyama, Death Star trench — no game engine.

PhiloLabsMIT
Preview of three-gtvbao

three-gtvbao

GT-VBAO screen-space ambient occlusion for three.js WebGPU and WebGL2, written in TSL with presets, TRAA and denoising.

norioMIT
Preview of Gaussian Splat Lite

Gaussian Splat Lite

Lightweight Three.js Gaussian splat viewer with WebGPU and WebGL2, streaming LOD, stochastic rendering and PLY/SPZ/SOG/RAD support.

William Liu (@lyzzz97)Apache-2.0
Preview of Clay Safari

Clay Safari

Claymation-style Three.js animal world with bilingual word cards, procedural audio, soft shadows and a robot tour guide.

@cclankMIT
Preview of Sedona Sunset

Sedona Sunset

First-person three.js walk through red rock buttes at golden hour, with every mesh, texture and sound generated procedurally in code.

@StarKnighttMIT
Preview of Prehistoric Animal Museum

Prehistoric Animal Museum

Calm 3D museum of 18 prehistoric animals for young children, with narration, grown-up research notes and sourced fossil citations, in English and Chinese.

Leon Made This (@s010s)AGPL-3.0
Preview of ThreeUI

ThreeUI

Catalog of copy-paste Three.js hero sections and interactive shader components with customizable variants, framework-agnostic and shipped with full source.

Meng To (@MengTo)MIT
Preview of Sylva

Sylva

Complete landing page built around a procedural, pointer-responsive Three.js moss world, with liquid-metal panels and editorial layout, source on GitHub.

Meng To (@MengTo)unknown
Preview of Meow Generator

Meow Generator

Procedural 3D kitten generator in Three.js with weather, lighting and music controls, GLB and PNG export.

Simon_阿文 & Hyacinth (@ringhyacinth)unknown
Preview of Kage

Kage

Five-chapter scrolling night walk through a Kyoto mountain temple, rendered live in Three.js with illustrated garden field notes.

Meng To (@MengTo)unknown
Preview of Rainform

Rainform

Turns 25 hourly rainfall values into a draggable Three.js particle rainscape where curtain, waterfall, ripples and audio follow the curve.

afterimage (@afterimage-lab)free
Preview of Infinite Liquid Glass

Infinite Liquid Glass

WebGPU liquid-glass carousel demo with real-time refraction and chromatic dispersion, built on three.js TSL node materials.

Simon Hedlund (@shadersweden)unknown
Preview of Abyssal Ocean

Abyssal Ocean

Real-time spectral FFT ocean in a single HTML file: WebGL2 and three.js, JONSWAP/TMA spectrum, three cascades, foam, caustics, underwater view.

@squall01337MIT
Preview of NodeToy

NodeToy

Node-based GLSL shader editor that exports working shaders for Three.js and other WebGL pipelines.

Unknownfreemium
Preview of Juxtopposed

Juxtopposed

Design-engineering channel covering UI redesigns, three.js, GSAP and interface critique with strong visual production.

Juxtopposed (@juxtopposed)free
Preview of globe.gl

globe.gl

Three.js web component for 3D globes with arcs, points, hex bins, rings, polygons, paths and custom objects.

Vasco Asturiano (@vasturiano)MIT