The Vibeary — tag

procedural

18 resources in The Vibeary tagged "procedural" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

Gems in this collection

Preview of EZ-Tree

EZ-Tree

Open-source procedural tree generator with a browser editor and a Three.js runtime library, exporting GLB models.

Dan Greenheck (@dgreenheck)MIT
Preview of Polygonjs

Polygonjs

Node-based visual editor for building procedural WebGL scenes, geometry and materials that export to a Three.js runtime.

Guillaume Fradin (@polygonjs)freemium
Preview of DiceBear

DiceBear

Avatar library generating deterministic SVG avatars from a seed across dozens of illustrated and pixel art styles.

Florian Körner (@FlorianKoerner)MIT
Preview of poline

poline

Generates colour palettes from positions on a 3D polyline through HSL space, producing unusual but coherent schemes.

David Aerne (@meodai)MIT
Preview of Golden Temple

Golden Temple

Golden-hour Japanese temple complex built entirely in three.js code, 24 million triangles with procedural GLSL materials, rendered offline into a 70-second 1080p60 film.

@LeonxlnxMIT
Preview of The Duck Pond

The Duck Pond

A browser pond of mallard hens, drakes and ducklings where every quack is synthesized live and spatialized to where you stand on the bank.

@celphasefree
Preview of three.js Procedural Animals

three.js Procedural Animals

24 animals for three.js built entirely in code: SDF-sculpted bodies, auto-rigging, fur, feathers or scales, and IK gaits, with no models, textures or clips.

@majidmanzarpourMIT
Preview of Banyan

Banyan

Procedural banyan tree grown from a single 32-bit seed, delivered as one self-contained HTML file using three.js and zero downloaded assets.

@satyasairayGPL
Preview of Hollow Crown

Hollow Crown

MapleStory-inspired browser pixel RPG with five classes, a three-stage boss, and every sprite, effect and sound generated as code.

@rehan-remadeMIT
Preview of vackrooms

vackrooms

Endless first-person backrooms game presented as a damaged VHS tape, built with Next.js, Three.js, Rapier and WebGPU.

Pablo Stanley (@pablostanley)MIT
Preview of loom

loom

Generative weaving from JSON rules: flat drawdowns instantly, or Blender-rendered yarn with cellular-automaton patterns and seed replay.

@nicolasloizeauopen-source
Preview of fable51-worlds

fable51-worlds

Walkable Three.js worlds generated as code by agent swarms — Union Square, Kyoto Higashiyama, Death Star trench — no game engine.

PhiloLabsMIT
Preview of Clay Safari

Clay Safari

Claymation-style Three.js animal world with bilingual word cards, procedural audio, soft shadows and a robot tour guide.

@cclankMIT
Preview of Machine Vision

Machine Vision

Browser visual instrument that turns local video into procedural points, brackets, labels and tracking overlays, then exports a five-second composite clip.

Amir MushichMIT
Preview of Sylva

Sylva

Complete landing page built around a procedural, pointer-responsive Three.js moss world, with liquid-metal panels and editorial layout, source on GitHub.

Meng To (@MengTo)unknown
Preview of Meow Generator

Meow Generator

Procedural 3D kitten generator in Three.js with weather, lighting and music controls, GLB and PNG export.

Simon_阿文 & Hyacinth (@ringhyacinth)unknown
Preview of tsl-textures

tsl-textures

Collection of procedural textures such as wood, marble, cave, planet and camouflage, authored in Three.js Shading Language.

Pavel Boytchev (@boytchev)MIT
Preview of Graphite

Graphite

Open source vector graphics editor built on a node-based procedural graph, supporting non-destructive editing and animation in the browser.

Graphite Labsopen-source