GitHubGames, Juice & Interactive · Procedural generation
THREE.Terrain
Procedural terrain generation engine for three.js with multiple heightmap algorithms, erosion, scattering and texture blending.
Why it’s a gem
Terrain plus scattering plus blending — the whole pipeline, not just a noise call
- Type
- GitHub repository
- License
- MIT
- Added
- Aug 17, 2026
- Domain
- github.com





