GitHubBackgrounds, Effects & CSS Oddities · Shader playgrounds
Abyssal Ocean
Real-time spectral FFT ocean in a single HTML file: WebGL2 and three.js, JONSWAP/TMA spectrum, three cascades, foam, caustics, underwater view.
Why it’s a gem
Production-grade water rendering with no build step — one file you can actually read.
- Author
- @squall01337
- Type
- GitHub repository
- License
- MIT
- Added
- Aug 19, 2026
- Domain
- github.com
