The Vibeary — tag
glsl
20 resources in The Vibeary tagged "glsl" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.
Gems in this collection

Inigo Quilez useful functions
Reference article cataloguing signal shaping functions like impulse, gain, parabola and cubic pulse with formulas and plots.

colormap-shaders
GLSL shader implementations of over 100 named colormaps for use in WebGL and GPU visualisations.

glsl-noise gist
Single-file collection of classic, simplex and Worley noise implementations in GLSL ready to paste into any shader.

glslViewer
Console-based GLSL sandbox and live renderer for macOS, Linux and Raspberry Pi with hot reload and headless image export.

Shader School
Command-line workshopper with self-contained exercises teaching GLSL and WebGL fundamentals through failing tests.

GraphToy
Interactive plotter for GLSL-style math functions showing up to six formulas at once for shaping signals and curves.

The Book of Shaders
Chapter-by-chapter guide to fragment shaders with a live GLSL editor embedded in every example.
Sedona Sunset
First-person three.js walk through red rock buttes at golden hour, with every mesh, texture and sound generated procedurally in code.

glslkit
Ruby library that flattens GLSL #include directives and extracts uniform, attribute and output reflection into a JSON manifest at build time.

Abyssal Ocean
Real-time spectral FFT ocean in a single HTML file: WebGL2 and three.js, JONSWAP/TMA spectrum, three cascades, foam, caustics, underwater view.
The Force
Browser live-coding environment for GLSL fragment shaders with audio reactivity, built for live audiovisual performance.

awesome-glsl
Curated list of GLSL editors, playgrounds, debugging tools, frameworks and learning references in one page.
NodeToy
Node-based GLSL shader editor that exports working shaders for Three.js and other WebGL pipelines.
ShaderFrog
Online shader composer that visually combines and remixes existing GLSL shaders and exports them to Three.js.
Vertex Shader Art
Gallery and live editor where every artwork is generated purely from a vertex shader driving a point or line array.
LYGIA
Granular dependency-free shader library of noise, SDF, colour, lighting and filter functions in GLSL, HLSL, WGSL, Metal and CUDA.
GLSL Sandbox
Minimal online fragment shader editor and public gallery where every submitted shader can be forked and edited.
KodeLife
Real-time GPU shader IDE for desktop and mobile with live reload, MIDI and OSC input and multi-pass pipelines.
Fragment Foundry
Interactive scrollable fragment-shader tutorial where the shader recompiles live as you edit inline code.
PixelSpirit Deck
Tarot-style card deck where each card carries a GLSL snippet, teaching shader techniques as a physical practice.