The Vibeary — tag
particles
18 resources in The Vibeary tagged "particles" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.
Gems in this collection

tsParticles Confetti
Confetti and firework burst library with shape, physics, spread and origin controls, framework-agnostic with React and Vue wrappers.

tsParticles
TypeScript particle engine with presets for confetti, fireworks, links and polygon masks, plus React, Vue, Svelte and Angular wrappers.

effects-library
SwiftUI particle system package with prebuilt snow, rain, fire and confetti emitters.

fireworks-js
Configurable fireworks particle library with React, Vue, Svelte and Angular bindings plus sound and trace controls.

Mo.js
Declarative motion-graphics toolbelt for bursts, shape swirls and custom timelines; built for particle-style UI flourishes, not tweening DOM.

gpu-io
GPU-accelerated compute library for browser physics, reaction-diffusion and particle simulations rendered to canvas.

Phaser 3 Particle Editor
Browser editor for authoring Phaser 3 particle emitter configs visually and exporting the JSON into your game.

Proton
Particle animation engine for canvas, WebGL and DOM with emitters, behaviours, forces and zones borrowed from VFX pipelines.

canvas-confetti
Dependency-free confetti and firework bursts on canvas with physics options, off-screen worker support and custom shapes.

PixiJS Particle Emitter
Configurable particle system for PixiJS with an accompanying visual editor for authoring emitter presets.

phenomenon
Two-kilobyte low-level WebGL wrapper designed for instanced particle scenes with custom shaders and no scene graph.

react-particle-effect-button
React button that bursts into particles on click, with configurable shapes, direction and easing for the disintegration.

canvas-nest.js
Tiny canvas script that draws an interactive connected-node particle mesh behind page content, configured via script tag attributes.

particles.js (marcbruederlin)
Dependency-free responsive particle background plugin with configurable density, connection lines and interaction modes.

party.js
Visual effects library for confetti, sparkles and custom particle bursts with a one-line API and deep config.
Particles4All
WebGPU solver that simulates fluid and rigid bodies as one position-based-dynamics system, with screen-space fluid surface reconstruction.

Rainform
Turns 25 hourly rainfall values into a draggable Three.js particle rainscape where curtain, waterfall, ripples and audio follow the curve.

pimp_my_button
Flutter package that attaches configurable particle burst effects to any widget on tap.