The Vibeary — tag

particles

18 resources in The Vibeary tagged "particles" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

Gems in this collection

Preview of tsParticles Confetti

tsParticles Confetti

Confetti and firework burst library with shape, physics, spread and origin controls, framework-agnostic with React and Vue wrappers.

Matteo Bruni (@matteobruni)MIT
Preview of tsParticles

tsParticles

TypeScript particle engine with presets for confetti, fireworks, links and polygon masks, plus React, Vue, Svelte and Angular wrappers.

Matteo Bruni (@matteobruni)MIT
Preview of effects-library

effects-library

SwiftUI particle system package with prebuilt snow, rain, fire and confetti emitters.

Stream (@GetStream)MIT
Preview of fireworks-js

fireworks-js

Configurable fireworks particle library with React, Vue, Svelte and Angular bindings plus sound and trace controls.

(@crashmax-dev)MIT
Preview of Mo.js

Mo.js

Declarative motion-graphics toolbelt for bursts, shape swirls and custom timelines; built for particle-style UI flourishes, not tweening DOM.

Oleg Solomka (@legomushroom)MIT
Preview of gpu-io

gpu-io

GPU-accelerated compute library for browser physics, reaction-diffusion and particle simulations rendered to canvas.

Amanda Ghassaei (@amandaghassaei)MIT
Preview of Phaser 3 Particle Editor

Phaser 3 Particle Editor

Browser editor for authoring Phaser 3 particle emitter configs visually and exporting the JSON into your game.

Koreez Games (@koreezgames)open-source
Preview of Proton

Proton

Particle animation engine for canvas, WebGL and DOM with emitters, behaviours, forces and zones borrowed from VFX pipelines.

(@drawcall)MIT
Preview of canvas-confetti

canvas-confetti

Dependency-free confetti and firework bursts on canvas with physics options, off-screen worker support and custom shapes.

Kiril Vatev (@catdad)open-source
Preview of PixiJS Particle Emitter

PixiJS Particle Emitter

Configurable particle system for PixiJS with an accompanying visual editor for authoring emitter presets.

PixiJS userlandMIT
Preview of phenomenon

phenomenon

Two-kilobyte low-level WebGL wrapper designed for instanced particle scenes with custom shaders and no scene graph.

Colin van Eenige (@vaneenige)MIT
Preview of react-particle-effect-button

react-particle-effect-button

React button that bursts into particles on click, with configurable shapes, direction and easing for the disintegration.

Travis Fischer (@transitive_bs)MIT
Preview of canvas-nest.js

canvas-nest.js

Tiny canvas script that draws an interactive connected-node particle mesh behind page content, configured via script tag attributes.

Hu Chen (@hustcc)MIT
Preview of particles.js (marcbruederlin)

particles.js (marcbruederlin)

Dependency-free responsive particle background plugin with configurable density, connection lines and interaction modes.

Marc Brüderlin (@marcbruederlin)MIT
Preview of party.js

party.js

Visual effects library for confetti, sparkles and custom particle bursts with a one-line API and deep config.

Ian Hornik (@yiliansource)MIT
Preview of Particles4All

Particles4All

WebGPU solver that simulates fluid and rigid bodies as one position-based-dynamics system, with screen-space fluid surface reconstruction.

matsuoka-601 (@matsuoka_601)MIT
Preview of Rainform

Rainform

Turns 25 hourly rainfall values into a draggable Three.js particle rainscape where curtain, waterfall, ripples and audio follow the curve.

afterimage (@afterimage-lab)free
Preview of pimp_my_button

pimp_my_button

Flutter package that attaches configurable particle burst effects to any widget on tap.

Norbert Kozsir (@Norbert515)MIT