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Shaders, WebGL & Creative Coding · WebGL micro-library

picogl.js

Thin WebGL 2 wrapper managing GPU state objects such as programs, vertex arrays and framebuffers without imposing a scene graph.

Why it’s a gem

Right abstraction level for GPGPU and custom pipelines where Three.js gets in the way.

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Type
GitHub repository
License
MIT
Added
Aug 17, 2026

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