The Vibeary — tag

retro

29 resources in The Vibeary tagged "retro" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

Gems in this collection

Preview of Classic Console Neue

Classic Console Neue

TrueType reconstruction of the 8x16 DOS VGA console font extended to 5,800 glyphs covering Latin, Cyrillic, Greek, Hebrew, Braille and Nerd Font icons.

DeeJayy (@deejayy)MIT
Preview of RetroUI

RetroUI

React component library applying a neo-brutalist retro design system across buttons, cards, dialogs and form controls.

UnknownMIT
Preview of nesty

nesty

Bitsy-style browser editor that compiles to real NES ROMs, bridging web authoring and actual console hardware.

(@delacannon)open-source
Preview of Tilemap Studio

Tilemap Studio

Tilemap editor targeting real Game Boy, Game Boy Color, GBA, DS and SNES formats rather than generic engine tilemaps.

Rangi (@Rangi42)open-source
Preview of quadplay

quadplay

Fantasy console with a browser IDE, 16-colour-ish constraints and a scripting language tuned for fast game jams.

Morgan McGuire (@morgan3d)open-source
Preview of React95

React95

React component library reproducing the Windows 95 interface, including window chrome, tree views, dropdowns and system icons.

React95 contributorsopen-source
Preview of fantasy

fantasy

Curated catalogue of fantasy consoles and computers with links, specs and status for each project.

Tony Wang (@paladin-t)open-source
Preview of WASM-4

WASM-4

Fantasy console targeting WebAssembly with a 64KB memory budget, letting you write retro games in Rust, Go, C or Zig.

Bruno Garcia (@aduros)open-source
Preview of Octo

Octo

Browser IDE for CHIP-8 with a high-level language, debugger, sprite editor and one-click sharing of playable carts.

John Earnest (@JohnEarnest)MIT
Preview of TIC-80

TIC-80

Fantasy computer with built-in code, sprite, map, sound and music editors that exports playable browser cartridges.

Vadim Grigoruk (@nesbox)MIT
Preview of cs16.css

cs16.css

CSS component library reproducing the Counter-Strike 1.6 interface: buttons, checkboxes, inputs, dialogs, tooltips and tabs.

Samuel Breznjak (@ekmas)MIT
Preview of vapeplot

vapeplot

Matplotlib extension supplying vaporwave palettes and colormaps for deliberately non-corporate chart aesthetics.

Danny Antaki (@dantaki)MIT
Preview of as-dithered-image

as-dithered-image

HTML custom element that dithers images at device pixel resolution so results stay crisp on any display and zoom level.

Andrew Stephens (@andrewstephens75)MIT
Preview of webgl-crt-shader

webgl-crt-shader

Tweakable CRT shader for a web canvas with scanlines, curvature, bloom and phosphor controls exposed as parameters.

Matt Sephton (@gingerbeardman)open-source
Preview of crt-css

crt-css

Pure CSS CRT monitor effect adding scanlines, screen curvature, flicker and phosphor glow to any container.

(@D3nn7)open-source
Preview of OSRS UI

OSRS UI

Old School RuneScape's interface traced pixel for pixel into a shadcn registry: 37 components, 13 whole-screen recipes and over 1,100 sprites, frames and textures.

@austinmrobinsonfree
Preview of Organ Bank

Organ Bank

Interactive three.js sculpture of a human body built from ten bare CRT tubes on a concrete wall, each organ looping its own four frames.

David (@davidyen1124)unknown
Preview of demoscene-recomp

demoscene-recomp

Classic DOS demos like Second Reality and Unreal, statically recompiled from recorded x86 execution into C and run natively in the browser.

Trey Harrison (@treylorswift)unknown
Preview of C64 Keyboard Font

C64 Keyboard Font

Photo-based reconstruction of the lettering on classic Commodore 64 keycaps, shipped as desktop fonts, a webfont, editable outlines and a specimen.

@szabadkaiopen-source
Preview of 3D Retro

3D Retro

CC0 library of copy-paste retro graphics demos, from demoscene plasma and starfields to chrome metaballs, raytracers and globes, in WebGL 1 or 2D canvas.

Unknownopen-source
Preview of ZenPaint

ZenPaint

Pixel-perfect MacPaint recreation in the browser, matching original QuickDraw fonts, shape tools and 1-bit constraints.

@allthreespiesfree
Preview of crt-shader

crt-shader

Multi-pass CRT reconstruction for images and 3D scenes, with adapters for plain WebGL, React, Three.js, pmndrs postprocessing and R3F.

Brooklyn (@OutThisLife)MIT
Preview of BootLife

BootLife

Conway's Game of Life running from a 512-byte x86 boot sector, using VGA memory as the grid, with heavily commented assembly.

0xAXopen-source
Preview of Fly By

Fly By

Browser retro biplane stunt game with balloon popping, wind, fuel, CRT scanlines and a full instrument dashboard — keyboard and touch.

Michael Teterfree
Preview of Aqua

Aqua

shadcn/ui registry that rebuilds the Mac OS X Aqua interface: gel buttons, pinstripes, brushed-metal windows, a working Dock and iPod.

Igor Duca (@ducaswtf)MIT
Preview of Desktop Colors

Desktop Colors

Archive of every solid desktop background colour shipped by classic operating systems: 194 colours across 22 platforms, 1985 to 2024.

vlowfree
Preview of awesome-PICO-8

awesome-PICO-8

Curated list of PICO-8 carts, tools, tutorials and techniques — a deep well of constraint-driven design ideas.

PICO-8 communityopen-source
Preview of Bfxr

Bfxr

Sound effect generator extending sfxr with more waveforms, mixing, mutation and a footstep generator; exports WAV.

increpare (Stephen Lavelle)open-source
Preview of Mitch Ivin Portfolio

Mitch Ivin Portfolio

Personal portfolio built as a working Windows XP desktop with draggable windows, a start menu and clickable applications.

Mitch Ivinfree