The Vibeary — tag
raymarching
3 resources in The Vibeary tagged "raymarching" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.
Gems in this collection

Constellation Dice
Unity URP glass die with a nebula and per-face constellations, all raymarched in one pass on the default cube.
@tantaneityMIT
Shader Park
JavaScript library for writing interactive 2D and 3D procedural shaders with built-in raymarching and signed distance functions.
Torin Blankensmith & Peter WhiddenMIT

Modeling with Distance Functions
Inigo Quilez's reference collection of signed distance functions for primitives, plus operators for blending and repetition.
Inigo Quilez (@iquilezles)free