The Vibeary — tag
raymarching
5 resources in The Vibeary tagged "raymarching" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.
Gems in this collection

ShaderMate
Lightweight JavaScript library for ShaderToy-style WebGL work; version 2.0 adds raymarching helpers, feedback buffers, simulations, shader buttons and live GUIs.

GSS (GPU Style Sheets)
CSS-like language for 3D scenes: selectors, cascade, nesting and @keyframes compile into one raymarching shader for WebGPU and WebGL2, with playground, VS Code extension and <gss-scene> tag.

Constellation Dice
Unity URP glass die with a nebula and per-face constellations, all raymarched in one pass on the default cube.
Shader Park
JavaScript library for writing interactive 2D and 3D procedural shaders with built-in raymarching and signed distance functions.

Modeling with Distance Functions
Inigo Quilez's reference collection of signed distance functions for primitives, plus operators for blending and repetition.