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The Vibeary — tag

pathfinding

3 resources in The Vibeary tagged "pathfinding" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

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Preview of Red Blob Games

Red Blob Games

Interactive visual explanations of game algorithms: A* pathfinding, hex grids, field of view, noise-based map generation, Voronoi.

Amit Patel (@redblobgames)free
Preview of rot.js

rot.js

Roguelike toolkit for JavaScript with map generators, field of view, pathfinding, scheduling, RNG and display abstraction.

Ondřej Žára (@0ndras)open-source
Preview of three-pathfinding

three-pathfinding

Navigation mesh pathfinding for Three.js scenes, computing agent routes across baked navmesh geometry at runtime.

Don McCurdy (@donrmccurdy)MIT

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