The Vibeary — tag
pathfinding
3 resources in The Vibeary tagged "pathfinding" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.
Gems in this collection

Red Blob Games
Interactive visual explanations of game algorithms: A* pathfinding, hex grids, field of view, noise-based map generation, Voronoi.
Amit Patel (@redblobgames)free

rot.js
Roguelike toolkit for JavaScript with map generators, field of view, pathfinding, scheduling, RNG and display abstraction.
Ondřej Žára (@0ndras)open-source

three-pathfinding
Navigation mesh pathfinding for Three.js scenes, computing agent routes across baked navmesh geometry at runtime.
Don McCurdy (@donrmccurdy)MIT