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The Vibeary — tag

netcode

4 resources in The Vibeary tagged "netcode" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

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Preview of geckos.io

geckos.io

Real-time client/server communication over UDP using WebRTC data channels and Node.js, built for fast-paced browser games.

Yannick Deubel (@yandeu)open-source
Preview of netplayjs

netplayjs

Peer-to-peer browser multiplayer with rollback netcode and no server hosting or synchronisation code required.

Varun Ramesh (@rameshvarun)MIT
Preview of THNK

THNK

Authoritative multiplayer framework adding server-side simulation, prediction and lag compensation to browser-exportable games.

Arthur Pacaud (@arthuro555)MIT
Preview of Colyseus

Colyseus

Node.js multiplayer framework with authoritative rooms, automatic binary state synchronisation, matchmaking and client SDKs for many engines.

Endel Dreyer (@endel)MIT

the Vibing Company®

the Vibing Company®

Est. for tomorrow.

jon@vibing.inc

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