The Vibeary — tag

multiplayer

12 resources in The Vibeary tagged "multiplayer" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

Gems in this collection

Preview of geckos.io

geckos.io

Real-time client/server communication over UDP using WebRTC data channels and Node.js, built for fast-paced browser games.

Yannick Deubel (@yandeu)open-source
Preview of SkyOffice

SkyOffice

Virtual office built with Phaser, React, PeerJS and Colyseus — a full reference for proximity-video multiplayer worlds.

Kevin Shen (@kevinshen56714)MIT
Preview of microStudio

microStudio

Browser-based game engine and IDE with built-in sprite editor, map editor and its own scripting language, plus multiplayer.

Pierre Gaufillet (@pmgl)open-source
Preview of netplayjs

netplayjs

Peer-to-peer browser multiplayer with rollback netcode and no server hosting or synchronisation code required.

Varun Ramesh (@rameshvarun)MIT
Preview of THNK

THNK

Authoritative multiplayer framework adding server-side simulation, prediction and lag compensation to browser-exportable games.

Arthur Pacaud (@arthuro555)MIT
Preview of Colyseus

Colyseus

Node.js multiplayer framework with authoritative rooms, automatic binary state synchronisation, matchmaking and client SDKs for many engines.

Endel Dreyer (@endel)MIT
Preview of THREE.Multiplayer

THREE.Multiplayer

Minimal boilerplate server and client for three.js multiplayer using Socket.io, with position interpolation.

Or Fleisher (@juniorxsound)MIT
Preview of Playroom Kit

Playroom Kit

Hosted real-time multiplayer backend with lobbies, state sync, phone-as-controller and streaming-friendly modes for web and Unity games.

Playroomfreemium
Preview of Yarn Planet

Yarn Planet

Small-planet walking game in three.js where the path you walk becomes a thread that floods a pencil-sketch town with watercolor when connected.

Maker Jackie (@maker_jackie)MIT
Preview of Brickbrag

Brickbrag

Shared multiplayer brick world in the browser with a town, race track, airfield, robot-driven buses and lots you can buy and build on.

@neuling2kfree
Preview of Inkwave

Inkwave

Splatoon-style 4v4 turf-war shooter for the browser on three.js, with no build step and a live playable demo.

jaydendavisncMIT
Preview of PartyKit

PartyKit

Framework and platform for deploying stateful realtime servers at the edge, one durable instance per room, with a simple WebSocket API.

Sunil Pai (@threepointone)open-source