The Vibeary — tag
multiplayer
9 resources in The Vibeary tagged "multiplayer" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.
Gems in this collection

geckos.io
Real-time client/server communication over UDP using WebRTC data channels and Node.js, built for fast-paced browser games.

SkyOffice
Virtual office built with Phaser, React, PeerJS and Colyseus — a full reference for proximity-video multiplayer worlds.

microStudio
Browser-based game engine and IDE with built-in sprite editor, map editor and its own scripting language, plus multiplayer.

netplayjs
Peer-to-peer browser multiplayer with rollback netcode and no server hosting or synchronisation code required.

THNK
Authoritative multiplayer framework adding server-side simulation, prediction and lag compensation to browser-exportable games.

Colyseus
Node.js multiplayer framework with authoritative rooms, automatic binary state synchronisation, matchmaking and client SDKs for many engines.

THREE.Multiplayer
Minimal boilerplate server and client for three.js multiplayer using Socket.io, with position interpolation.

Playroom Kit
Hosted real-time multiplayer backend with lobbies, state sync, phone-as-controller and streaming-friendly modes for web and Unity games.
PartyKit
Framework and platform for deploying stateful realtime servers at the edge, one durable instance per room, with a simple WebSocket API.