The Vibeary — tag

juice

11 resources in The Vibeary tagged "juice" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

Gems in this collection

Preview of Juicee

Juicee

Game-feel effects system with a visual graph editor for composing shake, flash and squash chains, modelled on Feel.

(@Kelpekk)open-source
Preview of screen-shake

screen-shake

Small JavaScript/TypeScript module producing trauma-based screen shake offsets you apply to any camera or container.

(@sajmoni)MIT
Preview of Snack Hole

Snack Hole

Low-poly three.js hole game where you swallow cones, cars, skyscrapers and jets, with upgrades, prestige, seven procedural maps and offline play.

@SamadiPourMIT
Preview of Hollow Crown

Hollow Crown

MapleStory-inspired browser pixel RPG with five classes, a three-stage boss, and every sprite, effect and sound generated as code.

@rehan-remadeMIT
Preview of Destroy Any Website

Destroy Any Website

Type any URL and a stickman with grenades and guns tears the live page apart in a multiplayer destruction match built on Sprite Fusion.

Sprite Fusionfree
Preview of Voxel Musou

Voxel Musou

Dynasty Warriors-style voxel action game where Zhao Yun fights three hundred soldiers in the browser on Three.js.

mike007jdMIT
Preview of Inkwave

Inkwave

Splatoon-style 4v4 turf-war shooter for the browser on three.js, with no build step and a live playable demo.

jaydendavisncMIT
Preview of Page Rage

Page Rage

Bookmarklet-style browser game that turns any live web page into a physics playground you can smash, with ready-made rage levels.

Alex Reardon (@alexreardon)free
Preview of Softie

Softie

WebGPU slime you poke, knead and lift with springy physics, color presets and squish audio in the browser.

@yuanyang749MIT
Preview of Fly By

Fly By

Browser retro biplane stunt game with balloon popping, wind, fuel, CRT scanlines and a full instrument dashboard — keyboard and touch.

Michael Teterfree
Preview of saltmire-juice

saltmire-juice

Game-feel kit bundling trauma screen shake, hit-stop, sprite flash, pooled damage numbers and scale punch as reusable nodes.

(@saltmire)MIT