The Vibeary — tag

generative-art

19 resources in The Vibeary tagged "generative-art" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

Gems in this collection

Preview of p5.riso

p5.riso

p5.js library that separates a sketch into risograph-style spot colour channels and exports print-ready separations.

Sam Lavigne & Tega Brain (@antiboredom)open-source
Preview of shan-shui-inf

shan-shui-inf

Procedurally generated infinite Chinese landscape painting rendered as scrolling SVG in the browser.

Lingdong Huang (@LingDong_)MIT
Preview of p5.grain

p5.grain

p5.js addon for film grain, seamless texture overlays and fast per-pixel manipulation to age and texture sketches.

meezwhite (@meezwhite)MIT
Preview of Turtletoy

Turtletoy

Minimalist JavaScript playground for plotter-style generative art using a turtle graphics API, with a public gallery.

Reinder Nijhoff (@reindernijhoff)free
Preview of canvas-sketch-util

canvas-sketch-util

Utility package of seeded random, geometry, colour, math and shader helpers extracted from the canvas-sketch workflow.

Matt DesLauriers (@mattdesl)MIT
Preview of canvas-sketch

canvas-sketch

Framework and CLI for generative artwork in JavaScript with deterministic seeding, print-resolution export and video recording.

Matt DesLauriers (@mattdesl)MIT
Preview of Pigment Atlas

Pigment Atlas

Atlas of 100 phenomena from micro to cosmos rendered as flowing data pigment in three.js WebGPU and TSL, an open homage to Refik Anadol's visual style.

@epicsagasMIT
Preview of Still Wet

Still Wet

A live studio where AI models paint by writing code against an oil paint simulation, mostly after Caspar David Friedrich, with replayable brushstrokes.

Alice (@aliceisplaying)Unknown
Preview of Moyun

Moyun

Rice-paper ink painting toy: real-time GPU ink fluid simulation, a pentatonic guqin soundtrack and an invisible hand that paints a new landscape on every load.

@axtonliuMIT
Preview of Banyan

Banyan

Procedural banyan tree grown from a single 32-bit seed, delivered as one self-contained HTML file using three.js and zero downloaded assets.

@satyasairayGPL
Preview of Ink in Motion

Ink in Motion

Procedural risograph films drawn in Canvas 2D with Web Audio scores, plus the open Claude Code kit used to make them.

sevenevesaiMIT
Preview of anidoodle

anidoodle

Hand-drawn illustrations, loops, and scored films written as deterministic code across nine styles, identical every render.

@alexgreenshApache-2.0
Preview of loom

loom

Generative weaving from JSON rules: flat drawdowns instantly, or Blender-rendered yarn with cellular-automaton patterns and seed replay.

@nicolasloizeauopen-source
Preview of ALIGN

ALIGN

Agentic loop where coding agents draw in p5.js, then refine via adversarial visual review — skills for Claude Code and Codex.

@wanshuiyinMIT
Preview of Fayaaa

Fayaaa

WebGPU playground that reads the shape of an uploaded image, text or mark and burns it as animated fire in the browser.

XblueprintlabMIT
Preview of genart

genart

Claude Code skill for long-form generative art: hash-seeded PRNGs, trait and rarity tables, plus scripts that render contact sheets and check determinism.

Camille Roux (@camillerouxart)MIT
Preview of Signal Geometry

Signal Geometry

Agent skill that turns one concept into a sparse abstract poster using precise geometry, matte fields and a single spatial event.

Cali Castle (@CaliCastle)MIT
Preview of Hypnagogic Quasicrystals

Hypnagogic Quasicrystals

Browser playground for animated quasicrystal interference patterns with tunable tempo, density and palettes, custom shader rendering, and a WebXR mode.

@r34117yunknown
Preview of p5.brush

p5.brush

p5.js addon adding natural brushes, hatching, vector fields and organic fill effects to the standard drawing API.

Alejandro Campos Uribe (@acamposuribe)MIT