The Vibeary — tag

book

15 resources in The Vibeary tagged "book" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.

Gems in this collection

Preview of The Nature of Code

The Nature of Code

Free online book on simulating natural systems — forces, oscillation, particles, autonomous agents, neural networks — in code.

Daniel Shiffman (@shiffman)CC-BY-NC
Preview of Every Layout

Every Layout

Algorithmic CSS layout primitives — Stack, Sidebar, Switcher, Cluster — with rationale; rudiments and three layouts free.

Heydon Pickering & Andy Bellfreemium
Preview of Debugging CSS

Debugging CSS

Book teaching a systematic method for diagnosing CSS bugs — overflow, stacking, containing blocks — instead of guessing.

Ahmad Shadeed (@shadeed9)paid
Preview of Butterick's Practical Typography

Butterick's Practical Typography

Complete typography manual written as a hypertext book, with opinionated rules on measure, spacing, and type choice.

Matthew Butterick (@mbutterick)free
Preview of Resilient Web Design

Resilient Web Design

Jeremy Keith's free web book on progressive enhancement, the web's material history and designing for failure.

Jeremy Keith (@adactio)CC-BY-SA
Preview of Scientific Visualisation: Python & Matplotlib

Scientific Visualisation: Python & Matplotlib

Open-access book on the theory and craft of scientific figures, with full source for every figure.

Nicolas Rougier (@NPRougier)open-source
Preview of Atomic Design

Atomic Design

Brad Frost's book, free in full online, defining the atoms-to-pages hierarchy most design systems still organise around.

Brad Frost (@brad_frost)free
Preview of The Book of Shaders

The Book of Shaders

Chapter-by-chapter guide to fragment shaders with a live GLSL editor embedded in every example.

Patricio Gonzalez Vivo & Jen Lowe (@patriciogv)free
Preview of Computer Graphics from Scratch

Computer Graphics from Scratch

Free online book building a raytracer then a rasteriser in pseudocode, explaining what OpenGL does underneath.

Gabriel Gambetta (@gabrielgambetta)free
Preview of Immersive Math

Immersive Math

Fully interactive linear algebra textbook where every figure is a manipulable 3D or 2D visualisation.

Jacob Ström, Kalle Åström, Tomas Akenine-Möllerfree
Preview of Practical UI

Practical UI

Rule-based UI design book with a free 29-page preview covering spacing, hierarchy, colour and accessible defaults.

Adham Dannaway (@AdhamDannaway)freemium
Preview of Game Programming Patterns

Game Programming Patterns

Free online book cataloguing design patterns for games: component, state machine, object pool, event queue, spatial partition.

Bob Nystrom (@munificentbob)free
Preview of Programming Design Systems

Programming Design Systems

Free interactive book teaching graphic design fundamentals — colour, shape, typography, grids — through executable code examples.

Rune Madsen (@runemadsen)free
Preview of Pixel Shaders

Pixel Shaders

Unfinished but excellent interactive book introducing graphics programming through progressively edited fragment shaders.

Toby Schachman (@tobyschachman)free
Preview of The Shape of Design

The Shape of Design

Frank Chimero's book on craft, storytelling and the why of design work, readable free chapter by chapter.

Frank Chimero (@fchimero)CC-BY-NC-SA