The Vibeary — tag
book
15 resources in The Vibeary tagged "book" — tools, libraries and references pulled from across the library's shelves, each one checked by hand before it was added.
Gems in this collection

The Nature of Code
Free online book on simulating natural systems — forces, oscillation, particles, autonomous agents, neural networks — in code.

Every Layout
Algorithmic CSS layout primitives — Stack, Sidebar, Switcher, Cluster — with rationale; rudiments and three layouts free.

Debugging CSS
Book teaching a systematic method for diagnosing CSS bugs — overflow, stacking, containing blocks — instead of guessing.

Butterick's Practical Typography
Complete typography manual written as a hypertext book, with opinionated rules on measure, spacing, and type choice.

Resilient Web Design
Jeremy Keith's free web book on progressive enhancement, the web's material history and designing for failure.

Scientific Visualisation: Python & Matplotlib
Open-access book on the theory and craft of scientific figures, with full source for every figure.

Atomic Design
Brad Frost's book, free in full online, defining the atoms-to-pages hierarchy most design systems still organise around.

The Book of Shaders
Chapter-by-chapter guide to fragment shaders with a live GLSL editor embedded in every example.
Computer Graphics from Scratch
Free online book building a raytracer then a rasteriser in pseudocode, explaining what OpenGL does underneath.
Immersive Math
Fully interactive linear algebra textbook where every figure is a manipulable 3D or 2D visualisation.
Practical UI
Rule-based UI design book with a free 29-page preview covering spacing, hierarchy, colour and accessible defaults.
Game Programming Patterns
Free online book cataloguing design patterns for games: component, state machine, object pool, event queue, spatial partition.
Programming Design Systems
Free interactive book teaching graphic design fundamentals — colour, shape, typography, grids — through executable code examples.
Pixel Shaders
Unfinished but excellent interactive book introducing graphics programming through progressively edited fragment shaders.
The Shape of Design
Frank Chimero's book on craft, storytelling and the why of design work, readable free chapter by chapter.