---
title: "three-pathfinding"
description: "Navigation mesh pathfinding for Three.js scenes, computing agent routes across baked navmesh geometry at runtime."
canonical: "https://vibing.inc/library/three-pathfinding-vg-1775"
category: "Shaders, WebGL & Creative Coding"
subcategory: "Three.js helpers"
license: "MIT"
author: "Don McCurdy (@donrmccurdy)"
source: "https://github.com/donmccurdy/three-pathfinding"
---

# three-pathfinding
Navigation mesh pathfinding for Three.js scenes, computing agent routes across baked navmesh geometry at runtime.
## Facts
- Source: https://github.com/donmccurdy/three-pathfinding
- Category: Shaders, WebGL & Creative Coding / Three.js helpers
- Author: Don McCurdy (@donrmccurdy)
- Licence: MIT
- Tags: three.js, pathfinding, navmesh, games
## Why it's a gem
Navmesh agent movement without importing a whole game engine into your bundle.
---
Listed in The Vibeary: https://vibing.inc/library/three-pathfinding-vg-1775 · JSON: https://vibing.inc/api/public/library/gems/three-pathfinding-vg-1775