---
title: "fable51-worlds"
description: "Walkable Three.js worlds generated as code by agent swarms — Union Square, Kyoto Higashiyama, Death Star trench — no game engine."
canonical: "https://vibing.inc/library/fable51-worlds-vg-2228"
category: "Shaders, WebGL & Creative Coding"
subcategory: "3D web"
license: "MIT"
author: "PhiloLabs"
source: "https://github.com/PhiloLabs/fable51-worlds"
---

# fable51-worlds
Walkable Three.js worlds generated as code by agent swarms — Union Square, Kyoto Higashiyama, Death Star trench — no game engine.
## Facts
- Source: https://github.com/PhiloLabs/fable51-worlds
- Category: Shaders, WebGL & Creative Coding / 3D web
- Author: PhiloLabs
- Licence: MIT
- Tags: threejs, procedural, agents, worlds, webgl
## Why it's a gem
Prompt in, editable world out: every building is a module you can diff.
---
Listed in The Vibeary: https://vibing.inc/library/fable51-worlds-vg-2228 · JSON: https://vibing.inc/api/public/library/gems/fable51-worlds-vg-2228