---
title: "the Vibing Company"
canonical: "https://vibing.inc/library/c/games-juice-and-interactive"
site: "the Vibing Company"
---

The Vibeary — collection

# Games, Juice & Interactive

Interaction at its most playful: web game engines, procedural generation, pixel-art and retro tooling, game audio, interactive fiction, and the explorable toys that teach a concept better than an article can. A rich source of ideas even when you are building something entirely serious — juice transfers.

[Search all gems](https://vibing.inc/library)[Newest additions](https://vibing.inc/library/new)

## Inside Games, Juice & Interactive

- Interactive fiction & toys 18
- Pixel art & retro 14
- Web game engines 13
- Game audio 12
- Procedural generation 11
- Learning & explorables 10
- PixiJS ecosystem 7
- Multiplayer & netcode 6
- Game juice & feel 5

## Gems in this collection

[### Excalibur.js TypeScript-first 2D web game engine with actors, scenes, tilemaps, sound and a documented API aimed at web developers. Excalibur.js Project open-source](https://vibing.inc/library/excalibur-js-vg-1189)[### LDtk Modern 2D level editor with auto-layer rules, entity definitions, world layouts, Aseprite support and clean JSON export. Sébastien Bénard (Deepnight Games, @deepnightfr) free](https://vibing.inc/library/ldtk-vg-1156)[### KAPLAY JavaScript/TypeScript game library with a component-based API for sprites, collisions, physics and scenes; successor to Kaboom.js. KAPLAY community (@lajbel, @slmjkdbtl) open-source](https://vibing.inc/library/kaplay-vg-1190)[### OGMO Editor Free open-source project-oriented level editor built by indie devs, with layer templates and simple JSON level output. OGMO Editor team (Matt Thorson, Maddy Thorson) free](https://vibing.inc/library/ogmo-editor-vg-1160)[### ChipTone Free browser tool for designing chiptune-style sound effects with layered oscillators, envelopes and a sequencer. Tom Vian (SFB Games) free](https://vibing.inc/library/chiptone-vg-1103)[### Sprite Fusion Browser tilemap editor with drag-and-drop tilesets, auto-tiling, collision layers and one-click export to Phaser, Godot, Unity and Bevy. Hugo Duprez (@HugoDuprez) freemium](https://vibing.inc/library/sprite-fusion-vg-1164)[### The Evolution of Trust Playable game-theory explainer teaching repeated prisoner's dilemma strategies through interactive tournaments you run and tweak yourself. Nicky Case (@ncasenmare) free](https://vibing.inc/library/the-evolution-of-trust-vg-1139)[### Explorable Explanations Hub collecting interactive playable essays and learning-through-play experiences from artists, coders and educators. Nicky Case and contributors (@ncasenmare) free](https://vibing.inc/library/explorable-explanations-vg-1134)[### nesty Bitsy-style browser editor that compiles to real NES ROMs, bridging web authoring and actual console hardware. (@delacannon) open-source](https://vibing.inc/library/nesty-vg-1121)[### Red Blob Games Interactive visual explanations of game algorithms: A* pathfinding, hex grids, field of view, noise-based map generation, Voronoi. Amit Patel (@redblobgames) free](https://vibing.inc/library/red-blob-games-vg-1138)[### geckos.io Real-time client/server communication over UDP using WebRTC data channels and Node.js, built for fast-paced browser games. Yannick Deubel (@yandeu) open-source](https://vibing.inc/library/geckos-io-vg-1141)[### detect-gpu Classifies a visitor's GPU from a benchmark database so you can pick shader quality tiers before rendering anything. Poimandres (@pmndrs) MIT](https://vibing.inc/library/detect-gpu-vg-1168)[### Bitty Engine Itty-bitty 2D engine with built-in code, sprite, map and font editors, programmable in Lua and exportable to HTML5. Tony Wang (@paladin-t) open-source](https://vibing.inc/library/bitty-engine-vg-1188)[### Nutshell Tool for writing expandable explanations — inline links that unfold into nested context instead of navigating away. Nicky Case (@ncasenmare) free](https://vibing.inc/library/nutshell-vg-1137)[### MarkovJunior Probabilistic programming language for generative art and level design based on rewrite rules and constraint propagation. Maxim Gumin (@ExUtumno) MIT](https://vibing.inc/library/markovjunior-vg-1177)[### bitECS Minimal data-oriented entity component system for TypeScript using typed arrays and SoA storage for cache-friendly iteration. Nathaniel Martin (@NateTheGreatt) open-source](https://vibing.inc/library/bitecs-vg-1098)[### Tweego Command-line compiler for Twine/Twee story formats, letting you keep interactive fiction in version-controlled text files. Thomas M. Edwards (@tmedwards) open-source](https://vibing.inc/library/tweego-vg-1127)[### SkyOffice Virtual office built with Phaser, React, PeerJS and Colyseus — a full reference for proximity-video multiplayer worlds. Kevin Shen (@kevinshen56714) MIT](https://vibing.inc/library/skyoffice-vg-1149)[### PixiJS Filters Community collection of display filters for PixiJS: glow, godray, CRT, bulge-pinch, shockwave, ascii, dot screen and more. PixiJS team MIT](https://vibing.inc/library/pixijs-filters-vg-1173)[### OimoPhysics Cross-platform 3D rigid body physics engine written in Haxe with a JavaScript build, joints and broadphase options. Saharan (@saharan) MIT](https://vibing.inc/library/oimophysics-vg-1150)[### simplex-noise.js Fast simplex noise implementation in TypeScript with seedable PRNGs and 2D, 3D and 4D variants. Jonas Wagner (@jwagner) MIT](https://vibing.inc/library/simplex-noise-js-vg-1182)[### awesome-canvas Curated list of HTML5 canvas libraries, demos, articles and experiments across games, graphics and visualisation. Raphael Amorim (@raphamorims) open-source](https://vibing.inc/library/awesome-canvas-vg-1130)[### Fantasy Map Generator Browser application generating interactive fantasy world maps with heightmaps, cultures, states, religions and exportable data. Azgaar (@Azgaar) MIT](https://vibing.inc/library/fantasy-map-generator-vg-1175)[### microStudio Browser-based game engine and IDE with built-in sprite editor, map editor and its own scripting language, plus multiplayer. Pierre Gaufillet (@pmgl) open-source](https://vibing.inc/library/microstudio-vg-1194)[### Juicee Game-feel effects system with a visual graph editor for composing shake, flash and squash chains, modelled on Feel. (@Kelpekk) open-source](https://vibing.inc/library/juicee-vg-1113)[### netplayjs Peer-to-peer browser multiplayer with rollback netcode and no server hosting or synchronisation code required. Varun Ramesh (@rameshvarun) MIT](https://vibing.inc/library/netplayjs-vg-1142)[### Snowman Twine 2 story format for people who already know JavaScript and CSS, exposing the story state directly. Dan Cox (@videlais) MIT](https://vibing.inc/library/snowman-vg-1124)[### Shifty TypeScript tweening engine with scenes, token interpolation of strings and colours, and a promise-based API. Jeremy Kahn (@jeremyckahn) MIT](https://vibing.inc/library/shifty-vg-1186)[### p5play Game engine layering sprites, animation, groups and Box2D physics on top of p5.js/q5.js for creative coders. Quinton Ashley (@quinton-ashley) open-source](https://vibing.inc/library/p5play-vg-1196)[### phaser-ui-tools UI kit for Phaser adding rows, columns, viewports, scrollbars and bars — the layout primitives the engine omits. Joshua Fehler (@jsfehler) open-source](https://vibing.inc/library/phaser-ui-tools-vg-1147)[### Sprig Hack Club's browser game editor and tiny engine designed for teaching programming through building playable games. Hack Club (@hackclub) MIT](https://vibing.inc/library/sprig-vg-1198)[### LibreSprite Community fork of the last GPLv2 Aseprite commit, keeping a fully free animated sprite editor alive. LibreSprite contributors GPL](https://vibing.inc/library/libresprite-vg-1157)[### Phaser 3 Particle Editor Browser editor for authoring Phaser 3 particle emitter configs visually and exporting the JSON into your game. Koreez Games (@koreezgames) open-source](https://vibing.inc/library/phaser-3-particle-editor-vg-1146)[### LittleJS Zero-dependency 2D HTML5 engine with WebGL batch renderer, built-in particle system, audio and physics in a tiny bundle. Frank Force (@KilledByAPixel) MIT](https://vibing.inc/library/littlejs-vg-1192)[### shan-shui-inf Procedurally generated infinite Chinese landscape painting rendered as scrolling SVG in the browser. Lingdong Huang (@LingDong_) MIT](https://vibing.inc/library/shan-shui-inf-vg-1181)[### Tilemap Studio Tilemap editor targeting real Game Boy, Game Boy Color, GBA, DS and SNES formats rather than generic engine tilemaps. Rangi (@Rangi42) open-source](https://vibing.inc/library/tilemap-studio-vg-1166)[### THREE.Terrain Procedural terrain generation engine for three.js with multiple heightmap algorithms, erosion, scattering and texture blending. Isaac Sukin (@IceCreamYou) MIT](https://vibing.inc/library/three-terrain-vg-1183)[### obelisk.js Library for building isometric pixel graphics on HTML5 canvas from cube, brick and pyramid primitives. Max Huang (@nosir) MIT](https://vibing.inc/library/obelisk-js-vg-1159)[### io-808 Fully recreated web-based Roland TR-808 drum machine with working sequencer, built in React and Web Audio. Vincent Riemer (@vincentriemer) MIT](https://vibing.inc/library/io-808-vg-1105)[### ndwfc N-dimensional wave function collapse with an infinite, lazily-expanded canvas rather than a fixed output grid. Lingdong Huang (@LingDong_) MIT](https://vibing.inc/library/ndwfc-vg-1179)[### Windrift JavaScript framework for mutable stories where prose rewrites itself as the reader makes choices. Liza Daly (@liza) MIT](https://vibing.inc/library/windrift-vg-1128)[### canvas-confetti Dependency-free confetti and firework bursts on canvas with physics options, off-screen worker support and custom shapes. Kiril Vatev (@catdad) open-source](https://vibing.inc/library/canvas-confetti-vg-1112)[### 8x8.me Library of monotone 8x8 pixel fill patterns for dithering, texture and retro shading, with browsable previews. Andrew Dent (@ace_dent) open-source](https://vibing.inc/library/8x8-me-vg-1154)[### img2css Converts any image into pure CSS by generating box-shadow pixel data, no img tag or canvas required. Javier Bórquez (@javierbyte) MIT](https://vibing.inc/library/img2css-vg-1155)[### Decker Multimedia sketchpad in the HyperCard tradition for building interactive documents, toys and games with a 1-bit aesthetic. John Earnest (@JohnEarnest) MIT](https://vibing.inc/library/decker-vg-1119)[### melonJS Lightweight HTML5 game engine with Tiled map support, entity pooling and WebGL/canvas fallback rendering. melonJS team MIT](https://vibing.inc/library/melonjs-vg-1193)[### bitsy-hacks Collection of reusable scripts extending Bitsy with dialogue effects, transitions, custom exits, audio and gamepad support. Sean S. LeBlanc (@sean_leblanc) MIT](https://vibing.inc/library/bitsy-hacks-vg-1117)[### DiceBear Avatar library generating deterministic SVG avatars from a seed across dozens of illustrated and pixel art styles. Florian Körner (@FlorianKoerner) MIT](https://vibing.inc/library/dicebear-vg-1097)[### quadplay Fantasy console with a browser IDE, 16-colour-ish constraints and a scripting language tuned for fast game jams. Morgan McGuire (@morgan3d) open-source](https://vibing.inc/library/quadplay-vg-1197)[### perfect-retroshaders Pixel-perfect CRT, LCD and Game Boy shader presets tuned for retro handheld screens and integer scaling. Yohan Lasorsa (@sinedied) MIT](https://vibing.inc/library/perfect-retroshaders-vg-1161)[### Pixi3D 3D renderer built on PixiJS with glTF loading, PBR materials and shadows that composes with existing 2D scenes. Jens Malmborg (@jnsmalm) MIT](https://vibing.inc/library/pixi3d-vg-1172)[### Tuesday JS Free open-source visual novel editor that runs in the browser and exports standalone HTML visual novels. Kirill Live (@Kirilllive) open-source](https://vibing.inc/library/tuesday-js-vg-1126)[### audioMotion-analyzer High-resolution real-time audio spectrum analyzer module with configurable frequency scales, gradients and rendering modes. Henrique Vianna (@hvianna) GPL](https://vibing.inc/library/audiomotion-analyzer-vg-1100)[### rot.js Roguelike toolkit for JavaScript with map generators, field of view, pathfinding, scheduling, RNG and display abstraction. Ondřej Žára (@0ndras) open-source](https://vibing.inc/library/rot-js-vg-1180)[### wavefunctioncollapse (JS) JavaScript port of the WFC overlapping and simple-tiled models, usable directly in browser procgen pipelines. Kevin Chapelier (@kchapelier) MIT](https://vibing.inc/library/wavefunctioncollapse-js-vg-1185)[### fantasy Curated catalogue of fantasy consoles and computers with links, specs and status for each project. Tony Wang (@paladin-t) open-source](https://vibing.inc/library/fantasy-vg-1135)[### THNK Authoritative multiplayer framework adding server-side simulation, prediction and lag compensation to browser-exportable games. Arthur Pacaud (@arthuro555) MIT](https://vibing.inc/library/thnk-vg-1144)[### WASM-4 Fantasy console targeting WebAssembly with a 64KB memory budget, letting you write retro games in Rust, Go, C or Zig. Bruno Garcia (@aduros) open-source](https://vibing.inc/library/wasm-4-vg-1200)[### Glicol Graph-oriented live coding language and audio DSP engine written in Rust, compiled to WebAssembly for the browser. Qichao Lan (@chaosprint) MIT](https://vibing.inc/library/glicol-vg-1104)[### awesome-jsgames Curated list of JavaScript games, engines, frameworks, tutorials and asset sources for web game development. Proyecto26 (@proyecto26) open-source](https://vibing.inc/library/awesome-jsgames-vg-1131)[### Spritefusion Pixel Snapper Tool that re-snaps off-grid pixel art — typically AI-generated — back onto a clean pixel grid with a consistent palette. Hugo Duprez (@HugoDuprez) MIT](https://vibing.inc/library/spritefusion-pixel-snapper-vg-1165)[### geotic Small entity component system for JavaScript with a readable API, serialisation and entity references built in. Dalton Mills (@ddmills) MIT](https://vibing.inc/library/geotic-vg-1099)[### screen-shake Small JavaScript/TypeScript module producing trauma-based screen shake offsets you apply to any camera or container. (@sajmoni) MIT](https://vibing.inc/library/screen-shake-vg-1115)[### Planck.js TypeScript rewrite of Box2D with an idiomatic JS API, joints, sensors and continuous collision for web and mobile. Ali Shakiba (@shakiba) MIT](https://vibing.inc/library/planck-js-vg-1151)[### text-engine Browser-based text adventure engine with a small JSON world format and a sample game, meant to be forked and modified. Benji Kay (@okaybenji) MIT](https://vibing.inc/library/text-engine-vg-1125)[### Octo Browser IDE for CHIP-8 with a high-level language, debugger, sprite editor and one-click sharing of playable carts. John Earnest (@JohnEarnest) MIT](https://vibing.inc/library/octo-vg-1122)[### Arrow Visual game narrative design tool for authoring branching dialogue and story graphs, exporting to engine-friendly formats. Mor. H. Golkar (@mhgolkar) MIT](https://vibing.inc/library/arrow-vg-1116)[### Verly.js Small verlet integration physics engine for cloth, rope, soft bodies and blob shapes with an easy canvas API. Anurag Hazra (@anuraghazra) MIT](https://vibing.inc/library/verly-js-vg-1153)[### TIC-80 Fantasy computer with built-in code, sprite, map, sound and music editors that exports playable browser cartridges. Vadim Grigoruk (@nesbox) MIT](https://vibing.inc/library/tic-80-vg-1199)[### Colyseus Node.js multiplayer framework with authoritative rooms, automatic binary state synchronisation, matchmaking and client SDKs for many engines. Endel Dreyer (@endel) MIT](https://vibing.inc/library/colyseus-vg-1140)[### graph-dungeon-generator Graph-based procedural dungeon generator in TypeScript that places rooms from a connectivity graph with a readable implementation. halftheopposite MIT](https://vibing.inc/library/graph-dungeon-generator-vg-1176)[### beep.js JavaScript toolkit for building browser synthesizers with note, interval and voice abstractions over Web Audio. Stewart Smith (@stewdio) MIT](https://vibing.inc/library/beep-js-vg-1101)[### YarnClassic Standalone node-based editor for writing interactive dialogue trees in the Yarn markup language. (@blurymind) MIT](https://vibing.inc/library/yarnclassic-vg-1129)[### standardized-audio-context Cross-browser Web Audio API wrapper that patches vendor quirks so the same code behaves identically everywhere. Christoph Guttandin (@chrisguttandin) MIT](https://vibing.inc/library/standardized-audio-context-vg-1108)[### PixiJS Particle Emitter Configurable particle system for PixiJS with an accompanying visual editor for authoring emitter presets. PixiJS userland MIT](https://vibing.inc/library/pixijs-particle-emitter-vg-1174)[### morphogenesis-resources Curated reference of algorithms for growth and form — diffusion-limited aggregation, reaction-diffusion, L-systems, space colonization. Jason Webb (@jasonwebb) open-source](https://vibing.inc/library/morphogenesis-resources-vg-1178)[### phaser3-typescript Large collection of annotated Phaser 3 games and mechanics written in TypeScript as learn-by-reading examples. Digitsensitive (@digitsensitive) MIT](https://vibing.inc/library/phaser3-typescript-vg-1148)[### pixi-live2d-display PixiJS plugin that renders Live2D Cubism models, handling motions, expressions, hit areas and lip sync. (@guansss) MIT](https://vibing.inc/library/pixi-live2d-display-vg-1170)[### Tweezer.js Dependency-free ES6 tweening primitive that emits interpolated values, leaving you to decide what to animate. Jackson Geller (@jaxgeller) MIT](https://vibing.inc/library/tweezer-js-vg-1187)[### rx Minimalist modal pixel editor with vi-style keybindings, animation support and a built-in scripting-friendly design. Alexis Sellier (@cloudhead) GPL](https://vibing.inc/library/rx-vg-1163)[### bondage.js JavaScript parser and runtime for the Yarn dialogue tree markup language, usable in any web game. (@hylyh) MIT](https://vibing.inc/library/bondage-js-vg-1118)[### THREE.Multiplayer Minimal boilerplate server and client for three.js multiplayer using Socket.io, with position interpolation. Or Fleisher (@juniorxsound) MIT](https://vibing.inc/library/three-multiplayer-vg-1145)[### Tuna Audio effects library for the Web Audio API providing chorus, delay, phaser, overdrive, compressor, tremolo and convolver nodes. Oskar Eriksson (@Theodeus) MIT](https://vibing.inc/library/tuna-vg-1110)[### Lospec Palette List Database of over 2500 pixel art palettes downloadable as PNG, PAL, ASE, GPL and HEX, filterable by colour count and tag. Lospec community free](https://vibing.inc/library/lospec-palette-list-vg-1158)[### Fontsy Browser tool for creating and editing custom bitmap fonts for Bitsy games, exporting the font data directly. Sean S. LeBlanc (@sean_leblanc) MIT](https://vibing.inc/library/fontsy-vg-1120)[### noa Experimental voxel engine for the browser handling chunked terrain, meshing and voxel physics on top of Babylon.js. Andy Hall (@fenomas) MIT](https://vibing.inc/library/noa-vg-1195)[### Playroom Kit Hosted real-time multiplayer backend with lobbies, state sync, phone-as-controller and streaming-friendly modes for web and Unity games. Playroom freemium](https://vibing.inc/library/playroom-kit-vg-1143)[### litecanvas Roughly 4kb HTML5 canvas engine with a tiny global API for jams, prototypes and size-limited game competitions. (@litecanvas) MIT](https://vibing.inc/library/litecanvas-vg-1191)[### webgl-crt-shader Tweakable CRT shader for a web canvas with scanlines, curvature, bloom and phosphor controls exposed as parameters. Matt Sephton (@gingerbeardman) open-source](https://vibing.inc/library/webgl-crt-shader-vg-1167)[### NexusUI Web Audio interface toolkit of dials, sliders, sequencers, XY pads and piano keyboards as ready-made components. Nexus (@nexus-js) MIT](https://vibing.inc/library/nexusui-vg-1106)[### Softie WebGPU slime you poke, knead and lift with springy physics, color presets and squish audio in the browser. @yuanyang749 MIT](https://vibing.inc/library/softie-vg-2198)[### Fly By Browser retro biplane stunt game with balloon popping, wind, fuel, CRT scanlines and a full instrument dashboard — keyboard and touch. Michael Teter free](https://vibing.inc/library/fly-by-vg-2168)[### Corporate Mind Games Daily sarcastic workplace puzzles — RTO floor plans, AI org charts, roadmap theatre and timed slide decks — as a LinkedIn Games send-up. @dontwordle free](https://vibing.inc/library/corporate-mind-games-vg-2169)[### TH08 Web Source-built C++ to WebAssembly browser port of Touhou 8 Imperishable Night that reads your own legal DAT files in session memory only. @N0zoM1z0 MIT](https://vibing.inc/library/th08-web-vg-2171)[### Newton's Orchard Browser gravity playground with deterministic time scrubbing, fully editable bodies, preset solar systems, unlockable missions and a user-submission gallery. Andrew Childs (@andrewchilds) open-source](https://vibing.inc/library/newton-s-orchard-vg-2148)[### Voronoi Go Browser version of Go played on a Voronoi diagram instead of a grid, with a bot opponent and correspondence games. Unknown free](https://vibing.inc/library/voronoi-go-vg-2120)[### Bfxr Sound effect generator extending sfxr with more waveforms, mixing, mutation and a footstep generator; exports WAV. increpare (Stephen Lavelle) open-source](https://vibing.inc/library/bfxr-vg-1102)[### Strudel Browser live-coding environment that ports the TidalCycles pattern language to JavaScript for algorithmic music. TidalCycles community open-source](https://vibing.inc/library/strudel-vg-1109)[### PuzzleScript Open-source HTML5 puzzle game engine where entire games are written as rewrite rules in a plain text file. increpare (Stephen Lavelle) MIT](https://vibing.inc/library/puzzlescript-vg-1123)[### ciechanow.ski Interactive articles explaining science and engineering — lenses, GPS, gears, sound, mechanical watches — with manipulable inline simulations. Bartosz Ciechanowski (@BCiechanowski) free](https://vibing.inc/library/ciechanow-ski-vg-1133)[### Rapier Rust 2D/3D physics engine with official WebAssembly npm packages, deterministic simulation and continuous collision detection. Dimforge (@dimforge) Apache-2.0](https://vibing.inc/library/rapier-vg-1152)[### pixi-tilemap Rectangular tilemap renderer for PixiJS that batches thousands of tiles into few draw calls for large scrolling levels. PixiJS userland MIT](https://vibing.inc/library/pixi-tilemap-vg-1171)[### awesome-PICO-8 Curated list of PICO-8 carts, tools, tutorials and techniques — a deep well of constraint-driven design ideas. PICO-8 community open-source](https://vibing.inc/library/awesome-pico-8-vg-1132)[### ZzFX Sub-1kb JavaScript sound effects system that synthesises retro sfx from a small parameter array, with a web sound designer. Frank Force (@KilledByAPixel) MIT](https://vibing.inc/library/zzfx-vg-1111)[### Game Programming Patterns Free online book cataloguing design patterns for games: component, state machine, object pool, event queue, spatial partition. Bob Nystrom (@munificentbob) free](https://vibing.inc/library/game-programming-patterns-vg-1136)[### pixi-ease Easing and tweening library for PixiJS display objects with chaining, repeat, reverse and a shared ticker. David Figatner (@davidfig) MIT](https://vibing.inc/library/pixi-ease-vg-1169)[### Pizzicato Web Audio wrapper for creating sounds from waveforms, files, microphone or functions, with delay, reverb, distortion and filter effects. Alejandro Mantecon Guillen (@alemangui) MIT](https://vibing.inc/library/pizzicato-vg-1107)[### Pixelorama Free open-source pixel art editor with animation timeline, tilemap tools, onion skinning and palette management. Orama Interactive (@OramaInteract) MIT](https://vibing.inc/library/pixelorama-vg-1162)[### WaveFunctionCollapse Original bitmap and tilemap generator that synthesises new outputs locally similar to a single example input. Maxim Gumin (@ExUtumno) MIT](https://vibing.inc/library/wavefunctioncollapse-vg-1184)[### saltmire-juice Game-feel kit bundling trauma screen shake, hit-stop, sprite flash, pooled damage numbers and scale punch as reusable nodes. (@saltmire) MIT](https://vibing.inc/library/saltmire-juice-vg-1114)


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Source: https://vibing.inc/library/c/games-juice-and-interactive · Agent docs: https://vibing.inc/for-agents · MCP: https://vibing.inc/api/public/mcp
