{
  "gem": {
    "slug": "three-pathfinding-vg-1775",
    "name": "three-pathfinding",
    "description": "Navigation mesh pathfinding for Three.js scenes, computing agent routes across baked navmesh geometry at runtime.",
    "url": "https://github.com/donmccurdy/three-pathfinding",
    "domain": "github.com",
    "author": "Don McCurdy (@donrmccurdy)",
    "license": "MIT",
    "category": "Shaders, WebGL & Creative Coding",
    "subcategory": "Three.js helpers",
    "tags": [
      "three.js",
      "pathfinding",
      "navmesh",
      "games"
    ],
    "whyGem": "Navmesh agent movement without importing a whole game engine into your bundle.",
    "sourceType": "github",
    "image": "/api/public/library/og/VG-1775-480.webp",
    "pageUrl": "https://vibing.inc/library/three-pathfinding-vg-1775"
  }
}