{
  "gem": {
    "slug": "picogl-js-vg-1789",
    "name": "picogl.js",
    "description": "Thin WebGL 2 wrapper managing GPU state objects such as programs, vertex arrays and framebuffers without imposing a scene graph.",
    "url": "https://github.com/tsherif/picogl.js",
    "domain": "github.com",
    "author": "Tarek Sherif (@tsherif)",
    "license": "MIT",
    "category": "Shaders, WebGL & Creative Coding",
    "subcategory": "WebGL micro-library",
    "tags": [
      "webgl2",
      "minimal",
      "gpu",
      "rendering"
    ],
    "whyGem": "Right abstraction level for GPGPU and custom pipelines where Three.js gets in the way.",
    "sourceType": "github",
    "image": "/api/public/library/og/VG-1789-480.webp",
    "pageUrl": "https://vibing.inc/library/picogl-js-vg-1789"
  }
}